python

MiArmy Custom placement , (create placements on the selected locators)

import maya.cmds as cmds 


def customPlace(placeName):   

 AllLoc=cmds.ls(sl=1)  

 cmds.setAttr(placeName+'Shape.numOfAgent' , len(AllLoc))  

 for i in range(0,len(AllLoc)):   

     tdata = cmds.xform(AllLoc[i],q=1,ws=1,piv=1)   

     cmds.setAttr(placeName+'.placement['+str(i)+'].agentPlace[1]',tdata[0])   

     cmds.setAttr(placeName+'.placement['+str(i)+'].agentPlace[2]',tdata[1])   

     cmds.setAttr(placeName+'.placement['+str(i)+'].agentPlace[3]',tdata[2])   

     cmds.setAttr(placeName+'.placement['+str(i)+'].agentPlace[5]',cmds.getAttr(AllLoc[i]+'.rotateY')+180)     


customPlace('McdPlace0')

Create FK controls for bones:

select the bones one by one from top to bottom of hierarchy and run the script

import maya.cmds as cmds

import random

sel = cmds.ls(sl=True)

ctrlName = "ctrl"

id = str(random.randint(1,1000))

i = 0

for obj in sel:

    c = cmds.circle()

    grpDn = cmds.group(c[0])

    grp = cmds.group(grpDn)

    cmds.parent(grp,obj)

    cmds.setAttr("%s.translate"%(grp),0,0,0)

    cmds.setAttr("%s.rotate"%(grp),0,0,0)

    cmds.Unparent(grp,obj)

    cmds.orientConstraint(c[0],obj ,mo=True)

    cmds.rename(c[0],ctrlName+"_%03i_%s"%(i,id))

    cmds.rename(grpDn,"grp_driven"+ctrlName+"_%03i_%s"%(i,id))

    cmds.rename(grp,"grp_dummy"+"_%03i_%s"%(i,id))

    

    if i>0:

        s = cmds.ls(sl=True)[0]

        prvNum = int(str(s).split("_")[-2])-1

        prvNum = format(prvNum,"03")

        print prvNum

        prvName = ctrlName+"_"+prvNum+"_"+id

        cmds.parent(s,prvName)

    i += 1

    

Rotation value of camera perframe using pymel:

(Thanks Jacob!)

import pymel.core as pm

cam = pm.PyNode('persp')

print cam.getRotation(space='object')

TRANSFORM and ROTATION of any object using python

import maya.cmds as cmds

myObj = "pSphere1"

r = cmds.xform( myObj , q=True, ws=True ,ro=True)

t = cmds.xform( myObj , q=True, ws=True ,t=True)

print "rot:", r

print "trans:", t